Uriel Márquez
Producer/Founder
Hello, my name is Uriel Márquez, and I'm passionate about music and technology. I'm currently a software engineer and producer, with interests in algorithmic music generation, sound design and production for video games, synthesis, and film scoring.

Redes Sociales
Education and Courses
Bachelor’s Degree in Information Technologies - University of Guadalajara
Information Technologies, systems management, databases, programming, project management, etc.
MMS in Composition and Performance of Contemporary Popular Music - Tiempo Música
Where I acquired knowledge of composition, classical counterpoint, music history, recording, editing, mixing, improvisation, film scoring, and composition.
Courses
- Film Scoring - Private composition and production classes with Maestro Milo Coello.
- Applied Synthesis to Sound Design - SAE Institute Mexico.
- Introduction to Max/MSP - Interespecifics.
- Audio Design for Video Games - SAE Institute Mexico.
Work Experience
As a consultant
- Ricoh Services (formerly Capa 4) - Sr. Consultant in Citrix and virtualization (4 years).
- HASAN/HP - WinTel Consultant and Administrator for Sura, formerly Afore ING (1 year).
As a software engineer
- MA The Media Marketing Agency - Web developer and head of the technology area (8 years).
- Freelance - As an independent consultant and software developer (3 years).
- Wizeline - As a Senior Software Engineer, mentor, and trainer (3 years, current job).
As a musician
- Steps on the Roof (cover band) - Participating as a drummer (3 and a half years)
- Independent Composer and Producer - Participating in various initiatives and independent projects, as a drummer, bassist, and recording assistant (3 years).
Areas of Interest
I am interested in the combination of technology and music, procedural generation, video game development, and experimentation and sound design.
Skills and Tools
Use of tools and software such as:
- Digital Performer
- Komplete Suite from Native Instruments
- ProTools
- LA Scoring Strings
- Subtractive, FM, wavetable, physical modeling, and granular synthesis.
- FMOD (sound middleware for video games)
- Go programming language
- SQL and non-relational databases (such as MongoDB)
- Google Cloud
- Sonic Pi
- Max/MSP
Soundcrafters